It runs on the same engine as Doom 3, and is pretty much what Doom 3 is to that franchise, a step away from its roots to a more linear, cinematic experience. ![]() Part of me thinks it's rather cool how they continued the story this way, the other part of me thinks it was unnecessary. Quake 4 is a direct sequel to Quake 2, you play as a different character but the story picks up right after your character in Quake 2 defeats the final boss there. I played the game on "General" difficulty however and it was such a horrible experience that I barely managed to push through the game and that has to be reflected on how I rate the game, if only to dissuade others from playing the game on this setting. This game gets a 5/10 because it was a half-decent FPS for about half its length and below-average in the beginning.ġ0h 42m PlayedTo a degree I feel somewhat bad at rating Quake 4 so poorly, the reality is it's not entirely a bad game, a misguided game perhaps, but it's not bad. The real star of the game actually turned out to be the complete set of weapons, which you gain by about 2/3 of the way through I thought it had some fun ones mixed in. Fighting with military allies was occasionally but not always fun. Even with mid-game changes in movement, Quake 4 still always felt overly sluggish, not to mention reliant on backtracking and repetitive in terms of objectives. It does improve afterwards, especially with the acquisition of weapons such as the Lightning Gun, yet it's hard to forget just how much the start drags before you get those upgrades. The first three hours, though, present a brown and gray military shooter with absolutely zero interesting sci-fi elements. I'm a Quake 2 fan, so I don't dislike this game for its surface-level differences compared to Quake 1. So like, what is this insider test even for? What has the Xbox PC team been doing the last seven months or so? Nothing and nothing, seemingly.8h 42m PlayedFrom start to finish, Quake 4 undergoes probably the biggest positive transformation I've seen in a game – however, the start is so completely drab that it's not even worth it. That doesn't let me treat Xbox PC games the same as actual PC games where I can point other programs to them to tweak my experience or work around issues, like how I have Special K for certain games that don't hide the mouse cursor when playing on controller. I don't know why they made it out like being able to launch games through File Explorer is was a meaningful improvement when that first became possible. But that doesn't let me do anything I couldn't do already. Like, yeah, I can launch the game directly through the executable in File Explorer, albeit having to do so as an admin, which actually makes this worse than how other Xbox PC games work right now where you don't need to run the game exe as an admin. ![]() Except hunt down the games config file, but that's besides the point. Trying to point, say, my mouse driver program to Quake4GDK.exe results in a permission error, meaning I can't do anything to try to counter this games wonky mouse handling. This gamelaunchhelper.exe is the only thing you can point other programs to, because its permissions are either nonstandard or outright broken.
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